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neverthrow is the closest TypeScript gets to Rust's Result ergonomics. It's not a 1-to-1 port, the API has its own shape and you'll need to spend some time getting familiar with it and that's fine, as TypeScript has different constraints anyway,推荐阅读新收录的资料获取更多信息
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Why managers (TEXTURE_MANAGER, MATERIAL_MANAGER, FONT_MANAGER, NET_MANAGER)? Because everything runs in a loop, and there are few good ways to persist state between iterations. Back in Clayquad, you had three options for images: always loaded, loaded every frame, or build your own caching system. Ply's managers handle all of that in the background. Tell the engine where your image is, it handles caching, eviction, and lifetime. The same pattern applies to materials, fonts, and network requests. All simplifying memory across frames so you never think about it.,更多细节参见新收录的资料
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