Each route has to be registered into a mapping that ultimately resolves to a function that gets executed. Since we had hundreds of APIs that needed to be supported, this meant a significant amount of boilerplate code would need to be written. Luckily, we already had experience using code-gen on Towerborne.
Nature, Published online: 25 February 2026; doi:10.1038/d41586-026-00569-x
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The most obvious solution here was to rewrite each of these backend C# systems as Unreal C++ code. This would be an incredibly risky undertaking. There were hundreds of backend APIs that needed to be converted like this. Furthermore, each of these APIs relied on complex interlocking logic systems powered by the aforementioned custom conditional language. The C++ code would also need to be able to parse and understand this language to support all the existing content. Without our established C# test suite, it would be extremely tricky to pin down functionality and make sure every edge case was accounted for. Was this even possible in just 6 months?