Карина Черных (Редактор отдела «Ценности»)
第三十条 居民会议制定或者修改居民自治章程、居民公约;审议居民委员会的年度工作报告,评议居民委员会成员的工作;讨论决定其他涉及全体居民利益的重要事项。
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Марк Успенский (Редактор отдела «Путешествия»)
A key principle of the live-service design is server-authoritative data. This means that persistent player data needs to be stored in a remote database, not the player’s local machine. One especially heavy piece of our backend architecture that made this possible was the inventory service. The term “inventory” here is a bit overloaded given just how many of the game’s systems use it. In Towerborne nearly every piece of persistent player data is part of the inventory. Beyond traditional inventory items like weapons and gear, the inventory also includes stats, quest state, conversation history, achievement progress, and more.