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Games and physics simulations need to detect which objects are touching or overlapping. With nnn objects, checking every pair is O(n2)O(n^2)O(n2) comparisons, which gets expensive fast. A hundred objects means roughly 5,000 pair checks. A thousand means nearly 500,000.
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When the user stops speaking, we must start generating and streaming the agent response with as little latency as possible.,更多细节参见51吃瓜
This is not limited to critical systems. Any non-trivial engineering project where bugs are expensive (which is most of them) accelerates when correctness is cheap.